What is DCRPG, and where does it stand today?

DCRPG is a Multi-Platform, open-source MMORPG. It is currently in the initial planning phases. It is based off CrabClaw, a 2D game programming library written by me for the ljsdcdev Project.

What about DCRPG's past? Wasn't it a 3D game at one point?

Actually, at several points DCRPG was a 3D game. It initially started as a 2D, sprite based, completely off-line game. From there, it developed into a 3D game with Trilinear handling the programming. When trilinear had to leave the project due to his new job, the game was left without a programmer that could understand the engine. Eventually MrSiggler wrote a new 3D engine, but he considered it to be pretty bad. This new engine was lost in a Hard Drive crash. The project picked up again however with the Crossgaming engine, written by cehbab. Once again, it was completely 3D, and this is when the initial idea of it being an online game came. However, cehbab had to leave the project due to personal reasons, and without him, it sunk into oblivion again.

What about the previously released DCRPG 0.0.1, how is it related?

Other than the fact that they were both written primarily by me, they are pretty much unrelated. After DCRPG 0.0.1 came out, MrSiggler and I decided to base DCRPG on my ljsdcdev engine. This seemed like a great idea at first, but as the ljsdcdev engine grew in complexity, the game slowed to a crawl on the Dreamcast. Eventually, I disbanded that engine. The current version of DCRPG is written on its own engine that focuses on online play.